It is recommended to aim for the sides of armoured vehicles, as some tanks are able to survive frontal ATGM impacts. Their SACLOS ( Semi- Automatic Command to Line Of Sight) guidance requires the gunner to hold the reticule over the target until impact. The AGM-22 missiles are usually good and enough to end with an armoured treat. The Scout AH.Mk.1 can be outfitted with the following ordnance: A higher crew vitality (Pilot/Gunner) also improves survival. Pilots will be quick to notice the improvement in their helicopter's durability. The Flak jacket and Helicopter frame modules should be researched to increase the crew survivability against airburst shells that are extremely dangerous to your helicopter and crew. The same cannot be stated from 20 mm cannons and beyond that will shred the helicopter into a million pieces. The low velocity of small-calibre rounds is sometimes inadequate to penetrate the Scout's fuselage panels. However, it is sometimes possible to survive multiple hits due to the spacious layout of the vehicle's components. The pilot, gunner, engine, transmission, main rotor, and tail rotors are all exposed to fire from missiles, rockets, cannons, and even small-calibre machine guns. Rushing into the middle of the battlefield will end with disastrous results as the crew and vital components are only protected by the thin fuselage walls. The pilot should keep this in mind when flying. The Scout does not have any protective armour plates or bulletproof glass, due to the sacrifices this would require in performance. Using hover mode and locking the target from the gunner's sight considerably improves the chance of a ATGM impact but it's feasible to also hit tanks when on the move, thanks to the Scout's great agility and stability. The Scout only has one payload, so there is no negative performance impact. This allows pilots to maintain their speed, indicated in the speed vector arrow at the centre of your heads up display (HUD). When manoeuvring to a different course keep in mind to not lose speed, the proper way to do this is to bank the helicopter towards the desired location before beginning the turn. Using the collective at 100% will increase thrust (useful when altitude is needed) but will reduce the horizontal speed drastically, making the helicopter prone to stalling during manoeuvres. Its speed and acceleration are sufficient to allow good positioning when the match starts setting the collective to 80% and keeping the pitch at +2.0°/-4.0° will usually be enough to reach top speed without gaining too much altitude or over-revving the propeller. It feels light, fast, and agile making it competent in evading the barrage of things that will rain at you, including tank shells. The flight performance of the Scout will prove to be rather satisfactory even when stock. Scout taking off from heliport to the mission On the other hand, the Scout AH.Mk.1 shares the same qualities as the later British helicopters it is light, agile and fast. It will require practice and good tactics to get in tune with it and efficiently provide good close air support without being blown out of the air by enemy air defence. It serves as an opening helicopter for British pilots that will familiarise them with the game's helicopter mechanics.Īs a matter of fact, this is not a rookie friendly vehicle due to several vulnerabilities such as a lack of armour, countermeasures and insufficient weaponry.
#Westland survival forum update#
It was introduced in Update 1.91 "Night Vision". With a battle rating of 8.7 (AB/SB) and 8.3 (RB). The Scout AH.Mk.1 is a rank V British utility helicopter